Brick01_v
=========
  Textures:
    - WallPattern12

  Ambient Colors:
    - 100, 100, 100, 195

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = (tex #1 RGB)
         A = 0
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0



Screw01_v
=========
  Textures:
    - screw01_64

  Ambient Colors:
    - 100, 100, 100, 195

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0



Soil01_v
========
  Textures:
    - LawnPattern03

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 180

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 255, 255, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0, multiply by 2



Wood00_v
========
  Textures:
    - Wood00

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 230, 212, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 24, 24, 0, 255

  Steps:
    1: RGB = (lerp from (24, 24, 0) to (255, 230, 212) using (tex #1 RGB))
         A = 0
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0



Wood01_v
========
  Textures:
    - Wood03

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 244, 158, 60, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 36, 255

  Steps:
    1: RGB = (lerp from (0, 0, 36) to (244, 158, 60) using (tex #1 RGB))
         A = 0
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0



Wood02_v
========
  Textures:
    - Wood02

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 212, 115, 81, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((212, 115, 81) * (tex #1 RGB))
         A = 0
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0



Wood03_v
========
  Textures:
    - Wood01

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 189, 121, 97, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 44, 24, 0, 255

  Steps:
    1: RGB = (lerp from (44, 24, 0) to (189, 121, 97) using (tex #1 RGB))
         A = 0
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0



Wood04_v
========
  Textures:
    - Wood04

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 233, 154, 121, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 89, 60, 0, 255

  Steps:
    1: RGB = (lerp from (89, 60, 0) to (233, 154, 121) using (tex #1 RGB))
         A = 0
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0
